![]() Drag to empty space in material palette to create a new material. Smart texture loading, drag texture(s) onto your material, it will search for its buddies and apply them to the correct slot. Polycount 11.599 trisTwo Texture setMain Texture 4096x4096Texture For Glass 2048x1024Plants and some textures from Quixel Megascans libraryModeling: BlenderBake.For something like car windows, make sure to split each window up so that you can see the far windows through the near ones. Export currnt Cage - More file formats for Export baked maps. There are no other colors assigned to the vertices exept black and whit and i have no. My goal is to use vertex colors to bake in ambient occlusion into my hair mesh. The refraction shader works best when each element is a separate object, for instance both the glass and liquid are separate objects, which enables the refraction shader to sort properly. Amazing baker, thanks for it Could you add - Extrernal Cage loading and move bursh for Cage. Ive been having an issue where turning vertex colors on ontop of my hair shader results in this weird rainbow pattern across the whole mesh. ![]() The refraction shader can be found in the Transparency module and has parameters to set the Index of Refraction, Caustics, and load a mask to blend between the Refraction and standard Lambertian shading models.
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